17 / Concept study
A digital twin with a live site response
A remote command opens the valve to 60%. The site worker adjusts it locally to 40%, returning the new state to the twin.
What it makes possible
Let people in different places contribute to a result they make together.
The physical setting
Matching tables in two venues hold tactile ceramic objects and illuminated sockets. Directional audio and a compact live view introduce the people at the other end.
The digital behaviour
Placing an object changes the corresponding state, light or sound in the other location. Both venues contribute to one composition, with the origin and consequence of an action visible.
What people do
A remote command opens the valve to 60%. The site worker adjusts it locally to 40%, returning the new state to the twin.
Where it could help
Connected launches, cultural exchanges, remote client workshops and events across two communities. Give a distant participant a physical contribution to the same encounter.
The defining moment
A remote command opens the valve to 60%. The site worker adjusts it locally to 40%, returning the new state to the twin.
How the encounter could unfold
Meet across the distance
Hosts introduce the two venues and the people around each table. Participants can see and hear who will respond.
Send a tangible gesture
Someone places a ceramic piece. A corresponding socket lights at the distant table, making the origin of the change clear.
Answer and compose
The other venue adds a piece in response. A shared arrangement develops through choices that both groups can understand and influence.
Name what you made
The groups interpret their composition together. They save a record and decide whether to continue the exchange beyond the event.
What people leave with
A shared composition and a conversation made possible by contributions from both places.
What a prototype should establish
Watch whether participants understand who caused a change and whether both venues contribute. Ask each group how it interpreted the other’s choices. Use the results to improve turn-taking, response cues and the shared task.
What makes it convincing
Reciprocity gives the encounter its purpose. Each place needs to influence a result that neither group could make alone, with a clear fallback if the connection interrupts.